The event was conceived on the fly at last year’s Cosyne meeting by Andrea Giovannucci, a data scientist in the Simons Foundation’s Center for Computational Biology, and Jeff Gauthier, a postdoctoral researcher in David Tank’s lab at Princeton University.They were brainstorming ways to encourage shy scientists to connect, ideally in a structured format where people would give short elevator pitches about their work to many different individuals.Giovannucci originally proposed the speed-dating concept in jest, but the idea quickly caught on.Within 24 hours, the Simons Foundation team had put together the event, hosting 13 experimentalist-theorist pairs. (Because of time constraints, only the first 15 from each group were invited to participate.) Each indicated the type of relationship they were seeking, from the scientific equivalent of a brief affair — “just give me your data” — to those ready to commit to a “long-term, back-and-forth theory/experiment relationship.” Participants certainly had a lot to talk about — at the end of each round, most were reluctant to move on to the next candidate.Michael Kohl, an experimentalist at the University of Oxford, made a number of connections even before getting his post-hoc matches.
Using their feedback, we were able to select 5 ideas further develop and validate through speed dating.Encore is a concept piece that imagines a sensor-based bracelet capturing parts of a live show that mean the most to someone.The audio recording is triggered when the person has a strong emotional response measured through her skin conductance (how easily the skin is conducting electricity based on sweat levels) and heart rate. BRAINSTORMING As part of our research, I and two other students attended a Klezmer music festival.For each idea, we selected a location for implementation, developed a storyboard, and went into the field to perform needs validation. (2007) Rapidly Exploring Application Design Through Speed Dating. This process revealed 1 idea, the Quad Challenge, as the best idea to fully develop for a video sketch.After our research, we held an ideation session that yielded 36 initial ideas to connect our unifying theme with the charge of the assignement.We used these storyboards to convey our ubiquitious computing concepts to participants in the next step, concept validation. CONCEPT VALIDATION (SPEED DATING) We conducted speed dating sessions, brief interviews used to gather qualitative feedback of our concepts with six participants. We were particularly interested in seeing which ideas participants felt most excited about in order to narrow down to one. DEVELOPING USE CASES We created three use cases for encore that would serve as three vignettes within our concept video. From this preliminary list, we selected 20 ideas to sketch out and present for feedback.After this review, we selected 5 ideas to storyboard and take back into the field for in-context needs validation.