, the Japanese word for 'love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on.
Ren'Py has proved attractive to English-language hobbyists; over 1000 games use the Ren'Py engine, nearly all in English.
Even before I entered my graduate program, I have been recommended Ren’py, but of course at that time the mobile space had just been picking up, and so when I did decide to buckle down to make this game, Ren’py had not yet released a way to publish onto mobile.
After some digging, I leaned towards Construct 2 and tried that out for a few days.
This game can be downloaded and played free of charge.
If you paid for the contents of this game in any way, you were ripped off.
The project is currently frozen and this thread is closed.
These days there are many programs and SDK’s to choose from for creating your own game.
I mainly want to address their strengths and weaknesses for other devs out there, especially those starting out and grasping for feedback from other devs who have used them in the past. For my game, I wanted something that could publish onto both PC and mobile platforms.
Because of that, I definitely wanted an SDK that would publish onto mobile as well as PC via web browser.
Ren'Py includes the ability to create branching stories, save file systems, rollback to previous points in the story, a variety of scene transitions, DLC, and so on.
The engine also allows for movie playback for both full-screen movies and animated sprites, in-engine animation (using the built in "Animation and Translation Language", or ATL), and full animation and customization of UI elements via "Screen Language".